![]() Skeletron remains in this form until dying or despawning, even if players manage to avoid dying until the following dusk. If the player takes too long to kill it and dawn arrives, Skeletron will begin acting exactly as a Dungeon Guardian, performing a head spin attack with very high damage, which will usually kill any players remaining in the vicinity quickly (it is still possible to kill it, but players are at an extreme disadvantage). It lets out a roar every time it enters the second phase. Skeletron switches between these two phases in a regular cycle during the entire fight, with the first phase lasting for roughly 13.33 seconds and the second phase lasting for roughly 6.67 seconds. ![]() The head spins, dealing significant damage if touched, but dropping its defense by 10 (to 0 in normal mode) for the duration of the attack. The head remains above while the hands slash at the player. ![]() Skeletron alternates between two attack phases: Categories Community content is available under CC-BY-SA unless otherwise noted. There is a certain depth at which he always spawns. Trivia Horrifying Skull shares the same sprite as the Skeletron Mask. Anyone know some things to try or helpful info Showing 1 - 3 of 3 comments Jostabeere 1:28pm You seem not to know how to summon him. I wanted to know if there are specific conditions that allow dungeon enemies to spawn. Implemented in order to help players obtain Celestial's Particles more easily. Conditions for dungeon enemies to spawn :: Terraria General Discussions I'm planning on getting a dungeon farm going, or something like that. Each part can be killed independently, but killing the head is all that is required to defeat Skeletron. 5 Horrifying Skull is a Post-Skeletron item sold by the Jeweler, which summons the Dungeon Guardian on use. All parts can travel through blocks, and will attempt to make contact with the player to inflict damage. Skeletron is a large floating skull with two independent floating hands. If the player tries to enter the Dungeon before Skeletron is killed, the Dungeon Guardians will instantly kill them when reaching the Underground depth. If a player enters the Dungeon in a world where Skeletron has not been defeated and travels below zero depth (a horizontal invisible border separating the surface from the underground ), one or more Dungeon Guardians quickly fly at the player, dealing 1000 / 2000 / 3000 damage each, which will instantly kill most players if they are unprepared. Managing to defeat a Dungeon Guardian does not grant access to the Dungeon, thus defeating Skeletron is mandatory for entering the Dungeon. This attack also starts with indicators similar to the last attack. These enemies generally kill any player with a single hit, dealing 1000 / 2000 damage. Casts many massive Dungeon Guardians from above and below, however the guardians that spawns on the left side flies 45 to the left instead of going straight up/down, and that the Guardians spawn on the right side flies 45 to the right instead of going straight up/down. If attempting to enter the Dungeon before killing Skeletron, Dungeon Guardians spawn once a player reaches 0 depth. It also causes the Clothier NPC to spawn, as long as a vacant house is available. It must be defeated prior to entering the Dungeon, and defeating it grants unlimited access to all Dungeon areas for all players.
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